The Dawning Age (United Remnant Republics Airship)

A lost piece of technology from the lost civilization called the United Remnant Republics. The airship is semi-functional and is a trove of information and curiosities discovered by the a joint exploratory effort made by the Dead Dragon Society and the Corps of Discovery from the Republic of Ibkhênruk.

The discovered goal of the ship was to collect extreme examples of magical evolution in the prime material plane caused by the rapid influx of magic into the natural world. For unknown reason the ship landed in what became a region of the Imperial Clutch of Tymanchebar and the crew never returned. Leaving the ship and all of its oddities sealed for thousands of years until recently opened by the Dead Dragon Society and the Corps of Discovery. The original flight path of the ship was to one of the capital cities within a member state of the United Remnant Republics. The log is not clear which one and the nothics cannot remember. However, it is known they were travelling to carry the magical anomalies and the wizards (now nothics) to some sort of conclave to discuss the issues and advantages of magic now being in the world.

Armory
The PCs found some sort of guns with no ammo and the hilts of swords. Some of the weapons look to be missing. Magic levitation engine seems to be working, but the mechanical engine will need some serious repairs to get it functional again.

Primary Engine Room
One magic and one technological engine.

Hanger
A personal ship hanger. The party found a personal shuttle that they fixed and claimed for their own. They named the shuttle The Dragonlance.

Cold Storage
Most food is frost-bitten. Party decided to dump all body parts from the bag of colding that have been hauling around for a while.

Cargo Hold
Several interesting shipping containers were discovered in the ships cargo hold. They move on a conveyor belt to access the different containers.


 * Treasury Cargo Hold - A room full of coins, but a portion of the coins are mimics.
 * Duck Shrine - A container holding a small grassy area with a shine and pond. A duck is swimming around the pond.
 * Unknown to the PCs is that if a wish is made near the duck, it will come true and the duck will disappear.
 * Follows rules of Wish spell.


 * A room of complete darkness. Within is a negative plane creature that was pulled into the prime material plane during the Great Conjunction of Magic.
 * The PCs accidentally kill the creature by making magical light in the room. They restore the darkness and revivify the creature rapidly. They banish it to what they hope is its home plane.


 * A library with 3 nothics in it. They agree to help the PCs explore the ship.
 * Some of the first wizards that were trapped in the ship and have been focused on study to the point of their transformation.


 * A room completely full of water that does not spill out when opened.
 * Baby kraken inside.


 * Magic lamp on a single pedestal (with a Djinn inside).
 * This scared the PCs and they did not interact to find out if anything was in the lamp.


 * Another grassy room with some trees and a single moose.
 * The moose has seemingly been here for thousands of years without issue and is not hostile to the PCs.


 * There is an empty room with a mirror that is cracked due to an axe that is sticking out of it. When looking through the mirror the person sees a different location, not their reflection. The location looks to be a layer of the Abyss.

Rare Cargo
Kyra found Fragment of the Elder Starlight and Architect's Disdain.

Orryn found the Trident of the Dryan and a Toadstone.

Percy found the Mask of the Dendallen and the Agjurer's Gilder.

Maol found two Kindle Egg Sugarbomb, a Pack of 5 Levi Bubble Sugarbombs, and a Pair of Tiny Violin Rings.





Command Deck
The command deck of the ship houses the crew quarters, living area, and the flight deck.

Captains Quarters
Found a flight log, sextant, captains coat, and engine schematics.

Crew Quarters

Flight Deck
After searching the flight deck resulted in a map of the old world. They discover some basic information that the legend lore already told them. Kyra decided to press a button on the control panel. Several panels light up and a magical topographical map appears from a round, rune-etched disk. Percy and Orryn investigated the room and found three panel systems: lighting, door command, and index.